DevLog #2 - Bugfixes and HDRP


Made a bunch of progress since the last devLog, most of it being just tidying stuff up and improving old code. 

Some of the big n cool things are: updated everything to work with HDRP, getting in and out of Hell is fixed, added wandering AI, added flashlight zoom and enemy stun along with it, and remade Doom-like sprite thing as a script instead of shader cus idk shaders (i copy pasted the shader code from google).

Get Laborintus: Remastered

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