Devlog #3 - Status


Been working basically all day everyday for the past few weeks.

Completely reworked the movement so its less jittery and just overall better.  Jump is less floaty (even though yall never even saw that cus its not released), and works significantly better for areas that require parkour. 

First level of the Early Access is pretty much done. Second level ive got most of the assets ready, just gotta slap em together. Third level is there, just no actual script to make anything work, just a big empty maze.

It sounds like a lot but I feel like it isnt all that much, hopefully I can finish it within the next week and release before Christmas/End of Year.

(also been making a shit ton of cool traps and stuff, see attached images)

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